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about

I am Mattia, currently working as Character Artist at Trixter.
I am a 3D Genaralist TD, specialized in organic modelling, texturing and lookdev In addition I have also gathered 
experience as a hard surface artist.
I started studyng as a self-taught 3D artist
with Maya when I was 15 years old and developed my skills through trial and error. I later completed my education
in the Nemo academy in addition to  attending various other courses & workshops (specializing mostly in Zbrush 
and Character Creature creation). I believe that after 12 years 
of artistic experience, I have developed very strong problem solving skills,which combined with my work experience
and my artistic background in sculpture and traditional painting,make me enjoy any 3D challenge

Software Experience:

   Maya -  Advanced
   Zbrush - Advanced
   Adobe Photoshop -  Advanced
   vray (maya) - Advanced

   substance painter
   Mari
   Adobe After Effects
   topogun
   clarisse
   arnold


languages:

   italian-bilingual proficiency
   Spanish-bilingual proficiency
   english-fluent

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area of expertise:


   Modeling: Organic, cloth and Hard Surface.
   Texturing and Uv layout
   High-poly to low-poly workflow
   shaders
   3d generalist

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