about
I am Mattia, currently working as Character Artist at Trixter.
I am a 3D Genaralist TD, specialized in organic modelling, texturing and lookdev In addition I have also gathered
experience as a hard surface artist.
I started studyng as a self-taught 3D artist
with Maya when I was 15 years old and developed my skills through trial and error. I later completed my education
in the Nemo academy in addition to attending various other courses & workshops (specializing mostly in Zbrush
and Character Creature creation). I believe that after 12 years
of artistic experience, I have developed very strong problem solving skills,which combined with my work experience
and my artistic background in sculpture and traditional painting,make me enjoy any 3D challenge
Software Experience:
Maya - Advanced
Zbrush - Advanced
Adobe Photoshop - Advanced
vray (maya) - Advanced
substance painter
Mari
Adobe After Effects
topogun
clarisse
arnold
languages:
italian-bilingual proficiency
Spanish-bilingual proficiency
english-fluent
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area of expertise:
Modeling: Organic, cloth and Hard Surface.
Texturing and Uv layout
High-poly to low-poly workflow
shaders
3d generalist